![]() ![]() So what’s the story? What are the player roles? Two interfaces, a first person view in VR and a top down view on TV. The local nature of the play leads naturally to asymmetric gameplay. Just like everyone gets picking stuff up, everyone gets the Angry Birds. Enter the Angry Birds, who for ten years have been an entry point to mobile games of many different styles, and are also major movie stars. In the same way that we look for movies and TV shows to watch together – not the ones we would necessarily choose to watch by ourselves, but which overlap our shared tastes – we need games that have something for everyone. Next we need to look for content that different people can enjoy with each other. Sony’s social screen technology, which allows one player to play in the headset and everyone else to play on TV, empowers local multiplay. On top of that, there are concerns with kids playing games in VR, so it would help if there is a non-VR component as well. Additionally, if people are being introduced to new games, it’s good to be in the same place as the person helping teach them. If humans play, they want to play together. But what do we need to offer to start them playing? People want to play together We know people want to play, and we know they will enjoy playing. Everyone is playing because everyone can play. A mobile revolution has placed touchscreens in the hands of babies. Move controllers have been swung in millions of homes. That was in the ’80s generations have since grown up able to operate computers by keyboard, mouse and touchpad. ![]() Stealth education! Donkey Kong 101! Good times. Home computers were suddenly cheap enough to be bought by parents to help educate their children.Īnd it worked! By introducing kids to a multiplicity of technology interfaces via the medium of games, a generation learned about computers while thinking they were slacking off. Nolan Bushnell’s conceptual shift from Computer Space to Pong reduced a page of instructions to “avoid missing ball for high score.” When the Space Invaders arrived, their inexorable descent was a metaphor for the encroaching information age, and we ate it up like a hungry Pac-Man. For a lot of people in the 70s, the first computer they would’ve encountered would have been an arcade game. The history of video games can be seen as a history of the accessibility of technology. So here you go, PSVR owners – we made you a VR game to play with your family and friends. Every person I know who prioritises games in their entertainment diet also keeps a permanent eye out for games to play with the people they care about. More specifically, it’s designed to help existing VR players to evangelise their technology to the people around them. It’s a game for everyone, designed to introduce players to VR. Hence The Angry Birds Movie 2 VR: Under Pressure. There’s no reason to procrastinate: we want to make cool games for everyone and we want to make them now. We’re some way from a technology that can perfectly simulate real world interactions, but plenty of games and apps prove that what is currently available in VR is enough to promote simple, fun, transparent interface experiences. Cats don’t get it, because cats can’t pick stuff up. Can you pick stuff up? If so, you can play the game. Take Job Simulator, a game about picking stuff up. ![]() Extended Reality technology will eventually lead to virtual interfaces that are basically identical to those we use in real life. At XR Games our mission statement is “XR for everyone”. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |